Closed julenka closed 9 months ago
This issue has been marked as stale by an automated process because it has not had any recent activity. It will be automatically closed in 30 days if no further activity occurs. If this is still an issue please add a new comment with more recent details and repro steps.
This issue has been closed by an automated process because it is stale. If this is still an issue please add a new comment with more recent details and repro steps.
Re-opening as I just verified that simulating voice commands still do not work on Mac OSX.
This issue has been marked as stale by an automated process because it has not had any recent activity. It will be automatically closed in 30 days if no further activity occurs. If this is still an issue please add a new comment with more recent details and repro steps.
This issue has been closed by an automated process because it is stale. If this is still an issue please add a new comment with more recent details and repro steps.
This issue has been marked as stale by an automated process because it has not had any recent activity. It will be automatically closed in 30 days if no further activity occurs. If this is still an issue please add a new comment with more recent details and repro steps.
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Describe the bug
Simulating voice commands in editor via keyboard keys can greatly increase productivity. However, voice commands only work if you are running Unity on a Windows Machine -- they will not work if running on a Mac
To reproduce
Expected: Profiler hides (0 triggers 'toggle profiler' command)
Actual: nothing happens (no voice command gets triggered)
Workaround
As a workaround, you can put the following script attached to a game object in a scene -- it will fire voice commands in response to the proper keys.