microsoft / MixedRealityToolkit-Unity

This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity
https://aka.ms/mrtkdocs
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Why EyeTracker doesn't work in hololens emulator even though I tick the 'GazeInput' checkbox under Capabilities in 'Package.appxmanifest' #5980

Closed blablamoxian closed 4 years ago

blablamoxian commented 4 years ago

Describe the Issue

The problem of using eye Tracker in HoloLens emulator.

Feature Area

I did the work step by step by following this link "https://microsoft.github.io/MixedRealityToolkit-Unity/Documentation/EyeTracking/EyeTracking_BasicSetup.html". But the HoloLens emulator didn't have the "Eye Tracker"checkbox. So what's the problem?

Alexees commented 4 years ago

Did you read and follow this part?

You don't see a 'GazeInput' capability?

Check that your system meets the prerequisites for using MRTK (in particular the Windows SDK version). You can also manually add the entry by opening the appxmanifest in an XML editor and adding the following:

  <Capabilities>
    <DeviceCapability Name="gazeInput" />
  </Capabilities>
blablamoxian commented 4 years ago

Thanks for your reply.

I did this but it didn't work. When I run the MRTK "eyeTracking"example, I could see this in HoloLens Emulator. [cid:930e98e2-3c2a-4f5d-a249-bcdfbeca59c3]

But when I run my own app, I couldn't see it. I truly did it as you say (setting the "Gazeinput"), But it didn't work. So is there any other reason?

Thanks.


发件人: Alexander Seeck notifications@github.com 发送时间: 2019年9月18日 4:46 收件人: microsoft/MixedRealityToolkit-Unity MixedRealityToolkit-Unity@noreply.github.com 抄送: cheeseEvil wulele1996@outlook.com; Author author@noreply.github.com 主题: Re: [microsoft/MixedRealityToolkit-Unity] Why EyeTracker doesn't work in hololens emulator even though I tick the 'GazeInput' checkbox under Capabilities in 'Package.appxmanifest' (#5980)

Did you read and follow this part?

You don't see a 'GazeInput' capability?

Check that your system meets the prerequisites for using MRTKhttps://microsoft.github.io/MixedRealityToolkit-Unity/Documentation/GettingStartedWithTheMRTK.html#prerequisites (in particular the Windows SDK version). You can also manually add the entry by opening the appxmanifest in an XML editor and adding the following:

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stale[bot] commented 4 years ago

This issue has been marked as stale by an automated process because it has not had any recent activity. It will be automatically closed in 30 days if no further activity occurs. If this is still an issue please add a new comment with more recent details and repro steps.

stale[bot] commented 4 years ago

This issue has been closed by an automated process because it is stale. If this is still an issue please add a new comment with more recent details and repro steps.