Closed SuperShinyEyes closed 7 years ago
I tested with "Young Conker" again and it seems like even that game is using system-global space data BUT it can somehow smartly select specific parts of the data.
Here's how I tested:
Settings
.Here's my understanding about spatial mapping logic in HoloLens:
Am I understanding correctly?
More or less sounds correct, its also worth noting that the spatial mapping / understanding technology from Conker and Fragments has been made available in the HoloToolkit: https://github.com/Microsoft/HoloToolkit-Unity/tree/master/Assets/HoloToolkit-Examples/SpatialUnderstanding
Just one correction. When you say all scanned data will be shared by all other apps, that's not quite correct. The mesh that is created by mapping can be manipulated or changed in app, which you obviously would not want to happen in your other apps. I recommend you look at this post in the forums for the best explaination - https://forums.hololens.com/discussion/comment/8737#Comment_8737
Thank you. It's weird that this developer device is so limited. It limits academic research possibility hugely.
I'm trying to build an app like "Young Conker" where you can have your own spatial mapping, isolated from the system-global space data. I looked at
SpatialMappingObserver
andSpatialMappingManager
but cannot find where it's loading from the system.