Closed ashtat closed 1 year ago
We should ensure that the MRTK documentation recommends acquiring and using the Microsoft Spatializer. I will follow up.
Moving this to MRTK3. Documentation regarding spatializers is currently planned and this issue is a large part of the expected document.
@marlenaklein-msft there are 5 issues related to spatial audio, Can you help provide more context on these issues, and resolve any duplicates?
The spatial audio issues area:
Closing this and consolidating spatial audio bugs into three issues: Add Warning for Missing Audio Mixer (Spatial Audio) Updating Sample Scenes with Mixer for Spatial Audio Documentation for Spatial Audio
This issue has been migrated a new MRTK repository, and the status of this issue will now be tracked at the following location:
We have released a new Unity Spatializer plugin that leverages hardware offloaded spatial audio processing on HoloLens 2 freeing up the CPU for the app. MRTK should switch over to this new plugin instead of using the legacy MS-HRTF spatializer.