Closed zite closed 7 years ago
I tried on both branches. Tried just putting logs in the OnSourceDetected events and am getting nothing
there was a similar question in the holodeveloper slack group yesterday. it was about the hp headset but maybe its the same for the acer one.
@zite - @FlorianJa is correct, there is no hand tracking at this time on the Immersive Headsets. See documentation here: https://developer.microsoft.com/en-us/windows/mixed-reality/navigating_the_windows_mixed_reality_home
@zite: Can we close this issue, or would you like it left open for further discussion?
We can close it. Thanks.
On Mon, Aug 14, 2017 at 1:40 PM jessemcculloch notifications@github.com wrote:
@zite https://github.com/zite: Can we close this issue, or would you like it left open for further discussion?
— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/Microsoft/MixedRealityToolkit-Unity/issues/845#issuecomment-322303132, or mute the thread https://github.com/notifications/unsubscribe-auth/AAMIMFzfxcFdZkD63Fje6w4qJrsHCWyOks5sYLC1gaJpZM4OyvRS .
None of the hand tracking / air tap stuff seems to be working with my new Acer MR headset. Is it meant to or is this disabled? I'm running Unity 2017.2.0b5 and trying the scenes in Assets\HoloToolkit-Examples\InteractiveElements\Scenes. Everything else seems to work great.