Closed normanRV closed 3 years ago
This is currently a known issue that we're tracking with Unity. I'll update this thread when I have more info!
Additional detailed repro steps captured in a duplicate issue https://github.com/microsoft/MixedRealityToolkit-Unity/issues/9169#issue-793922581
This is currently a known issue that we're tracking with Unity. I'll update this thread when I have more info!
Have there been any updates on this issue or is there a Unity bug tracker for it?
Apologies about my lack of update here. This should be fixed on the latest Windows XR Plugin across the latest Unity versions. I can narrow down the versions if needed, and please let me know if you're still seeing issues on the latest!
@keveleigh I can confirm that it's resolved and records correctly in the only configuration I tested: Unity 2020.3.12f1 with Windows XR Plugin 4.5.0
The warning from https://github.com/microsoft/MixedRealityToolkit-Unity/pull/9170 is still present in the MRTK MRC settings as of MRTK 2.7.2.0:
Thanks!
@camnewnham Ah, thanks for pointing that out! It's probably been enough time that we can remove that now. I'll get it sorted tomorrow!
@keveleigh Hi, I meet the same issue recently and I’m using MRTK3. How to set the “render from PV camera” function in MRTK3?
@keveleigh Hi, I meet the same issue recently and I’m using MRTK3. How to set the “render from PV camera” function in MRTK3?
I believe it's on by default now when you're using the Mixed Reality OpenXR Plugin. If you're looking to turn it off, there's a checkbox in the Mixed Reality Features settings:
@keveleigh Hi, I meet the same issue recently and I’m using MRTK3. How to set the “render from PV camera” function in MRTK3?
I believe it's on by default now when you're using the Mixed Reality OpenXR Plugin. If you're looking to turn it off, there's a checkbox in the Mixed Reality Features settings:
Thank you for your reply! I’m using holographic remoting app now, is it possible to implement “render on PV camera” in this mode?
Thank you for your reply! I’m using holographic remoting app now, is it possible to implement “render on PV camera” in this mode?
I don't believe it used to be, but someone from Microsoft can comment on the current state of things (@AMollis? @yl-msft?)
Describe the bug
When using Mixed Reality Capture holograms aren't aligned with pv camera (XRSDK). It seems that the transformation offset isn't considered when rendering from the pv camera. With mixed reality built-in xr platform integration hologram alignment ist correct. The problem exists only with XRSDK.
To reproduce
Steps to reproduce the behavior:
Expected behavior
Aligned holograms with PV camera
Screenshots
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