Closed polygonfuture closed 9 months ago
Any word on if this is going to be worked on / adjusted?
@CDiaz-MS, can you check the scope of effort required for this fix?
Can confirm the behavior, it does feel unexpected:
Let's take a look at this along with #8943 together in the next release since Object Manipulator changes could have effects on other components.
Is there any workaround for this issue?
I agree, its been over a year. I'd love to see this resolved. Its very unintuitive UX.
We appreciate your feedback and thank you for reporting this issue.
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Describe the bug
If an object has the components listed below, objectManipulator's rotation is inverted when air tapping a point on the object and moving hand left and right.
This behavior is inverse to air tapping and rotating your wrist. The behavior is counter intuitive and feels like its broken.
To reproduce
Steps to reproduce the behavior:
1.Create 3D Game Object -> Cube
If you rotate your wrist however, rotation is as expected.
Expected behavior
Air tapping a point on the cube and moving hand left and right should rotate the cube in the direction your hand moves.
Your setup (please complete the following information)
Target platform (please complete the following information)
Additional context
At the very least rotation should have the option of inverting the behavior.