Closed ninjanoka closed 9 months ago
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Ok I had the same issue and found how to fix this. You have to check in the MixedRealityToolkit GameObject that the lightning scene system is not activated. If this checkbox is checked, the Lightning Scene will override your current scene lights.
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Microsoft Mixed Reality Toolkit version 2 (MRTK2) is currently in limited support. This means that Microsoft is only fixing high priority security issues. Unfortunately, this issue does not meet the necessary priority and will be closed. If you strongly feel that this issue deserves more attention, please open a new issue and explain why it is important.
Microsoft recommends that all new HoloLens 2 Unity applications use MRTK3 instead of MRTK2.
Please note that MRTK3 was released in August 2023. It features an all new architecture for developing rich mixed reality experiences and has a minimum requirement of Unity 2021.3 LTS. For more information about MRTK3, please visithttps://www.mixedrealitytoolkit.org.
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Describe the bug
On runtime something is switching of the light component of the directional lights (in my scene but also the example scenes)
To reproduce
Steps to reproduce the behavior:
Expected behavior
Light stays on
Screenshots
Your setup (please complete the following information)
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