Closed leonunity closed 3 years ago
With MRTK 2.5.4, we can't get spatial mapping to work, even after cloning and modifying the MRTK profiles as shown on this page. Other features like hand tracking do work.
Spatial mapping is next on my backlog to implement on the OpenXR plug-in side of things. https://docs.microsoft.com/en-us/windows/mixed-reality/develop/unity/openxr-supported-features#whats-coming-soon can keep you up-to-date with the current state of OpenXR support in Unity in general, with MRTK support following shortly after.
With MRTK 2.6, [...] we also can't get hand tracking to work.
This was a regression in 2.6. The fix is in #9430 and we'll be shipping a 2.6.1 hotfix soon.
I opened https://github.com/microsoft/MixedRealityToolkit-Unity/issues/9491 to track the spatial mapping implementation
Describe the bug
We're having trouble with spatial mapping on a build for HoloLens 2 using OpenXR. With MRTK 2.5.4, we can't get spatial mapping to work, even after cloning and modifying the MRTK profiles as shown on this page. Other features like hand tracking do work.
With MRTK 2.6, spatial mapping still doesn't work for us, and we also can't get hand tracking to work.
If we don't use OpenXR, it all works for us, but our project requires we use OpenXR.
We're not sure if this is a bug or just additional configuration needed when using OpenXR. We've tried following the latest docs.
We have sample projects that we can share.
To reproduce
Steps to reproduce the behavior:
Expected behavior
The panels stick to the surfaces, and the spatial mapping mesh is visible (like it is when using WMR instead of OpenXR).
Screenshots
(None for now)
My setup
Target platform
Additional context
I can send sample projects showing the problem. It all works with WMR (no OpenXR).