Closed Subere23 closed 8 years ago
Well there's this: http://brekel.com/gamepad-serverclient/
Its a nice idea, but unfortunately that tethers a Hololens to a computer. Kind of defeats one of Hololen's main design features.
@Subere23 would the clicker solve the scenarios you are looking for?
Maybe for one of my pet projects that would suffice, but not the other one. Two of my projects I have tried using Gaze, Gesture and Voice to control but they need a more detailed and much faster interactions. The idea of mixing a controller with Gaze and voice seems really appealing as well. In the end though, if having a game controller working on Hololens is too far outside of the set paradigm, which I can get an argument for, I can explore farther in other directions. The response time on gesture and voice is rather slow. It is a bit faster with the clicker.
That said, I can always use a bluetooth keyboard and mouse, if I cant find better solutions. Though that solution feels more tethered.
On Wed, Jul 6, 2016 at 10:52 AM, Neeraj Wadhwa notifications@github.com wrote:
@Subere23 https://github.com/Subere23 would the clicker solve the scenarios you are looking for?
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Jason Odom Thought Experiment 205-223-1011 Jasonodom23@gmail.com
I agree 100% -- we need controller support. I seem to remember the HoloLens twitter account tweeted me about this and suggested that HoloLens will support the upcoming Xbox One S controller since it has bluetooth?
Unfortunately that is at the end of August if that is the case.
On Wed, Jul 6, 2016 at 11:34 AM, Ralph Barbagallo notifications@github.com wrote:
I agree 100% -- we need controller support. I seem to remember the HoloLens twitter account tweeted me about this and suggested that HoloLens will support the upcoming Xbox One S controller since it has bluetooth?
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Jason Odom Thought Experiment 205-223-1011 Jasonodom23@gmail.com
The most recent Unity drop (I'm seeing it in b22) added Bluetooth to the Capabilities under Publishing Settings. Have you tried your controller with this option checked?
Bluetooth has been there, afaik, since the first build of HTP that I had in April. I always check the bluetooth option, in the hopes that my bluetooth controller would start working, and also I have the bluetooth keyboard and mouse. Of course, the only times I have ever seen a controller working with the Hololens is Mr. Brekel's demo and the E3 Minecraft demo from 2015.
The Xbox One S controller is out August 2 (and may already in stock @ Building 92). Not a long wait. Are you not getting any controller events? Have you tried adding that HoloLens Input component (built into Unity)? I haven't had time to dig into that yet but it does light up some keyboard input scenarios.
Is this a HoloToolkit-Unity bug or a Unity bug? We have projects in the works to bring Game Controller support to HoloToolkit-Unity before Unity would get it for UWP? Seems ambitious, but we'd be pioneers.
Josh, I have been going back and forth with Unity support to get controllers working with UWP. A few days ago it looks like we got this issue fixed. Hopefully we will find out shortly...
The last post from that thread..
"Thanks, that explains the problem, on UWP Unity was only connecting to joysticks (with UsagePage 0x01 and Usage 0x04 as per 'Special purpose hardware ID' table https://msdn.microsoft.com/en-us/library/windows/hardware/ff538842(v=vs.85).aspx )
But it seems the devices you're using, are classified as gamepads - UsagePage 0x01 and Usage 0x05
I fixed the problem in our main branch, and will graft the fixes to upcoming Unity 5.3 and 5.4.
Sorry for the inconvience"
On Jul 27, 2016 11:52 PM, "Josh Wittner" notifications@github.com wrote:
Is this a HoloToolkit-Unity bug or a Unity bug? We have projects in the works to bring Game Controller support to HoloToolkit-Unity before Unity would get it for UWP? Seems ambitious, but we'd be pioneers.
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Cool, I'll close this issue as it's not really a HoloToolkit-Unity bug then. =)
There does not seem to be any support for game controllers as of yet. Bluetooth controllers will pair with the Hololens but do not function inside of Unity apps. The same controller will work paired to the computer inside the editor or standalone version of the game, which leads me here for solutions.