Closed jorgejgnz closed 10 months ago
I have the same issue, using Unity 2019.2.14f1 and MRTK 2.6.1 @jorgejgnz did you make any progress yourself?
@jorgejgnz Can you please double check on OpenXR that the HTC Vive Controller Profile is listed in your Interaction Profiles?
The OpenXR runtimes should still track these controllers without the explicit profile being present, but there's a bug we're investigating on either the Unity-side or the runtime side that it doesn't seem to be happening as-expected.
8835 is related
Just FYI: That is using XR SDK, not OpenXR
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Could it be that the OP is trying to build for the Android target? I have an HTC Vive Focus 3 here for testing (untethered), which I build for using Android, and it's not possible to add the "HTC Vive Controller Profile" for the Android target; it simply doesn't show up, it only does for desktop and other profiles.
Is it possible that this controller support only works with streaming VR when the content is being ran on a desktop instead of the target device (i.e. Android)? The MRTK Controller Mapping profiles also don't seem to show any HTC Vive controllers. For the Quest it's different, because there seem to be custom interaction profiles for those controllers.
I had the same problem with a Pico Neo 3 Pro (also untethered) I used for testing earlier: I can get my MRTK app to start on both devices just fine, and on the Pico head gaze even works, but controllers and hand tracking won't work even after fiddling with a bunch of settings.
Granted, this was using PicoXR and WaveSDK XR as back ends, not OpenXR, as OpenXR is completely broken for me (might be due to my settings), but I noticed this in the OpenXR project settings anyway.
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Describe the issue
According with documentation for MRTK 2.6, many controllers, such as HTC Vive Knuckles and HTC Vive Wands, will work natively once an application built with MRTK is launched on the compatible device.
After installing XR Plug-in Management package and after setting OpenXR and OpenVR (once imported SteamVR asset) as plug-in providers, headset is being tracked but controllers are not tracked or, at least, any gameobject related with controllers is instantiated in the scene.
MRTK singleton is configured with DefaultXRSDKConfigurationProfile but I'm getting the same result (only headset being tracked) with DefaultOpenXRConfigurationProfile.
The expected result is both headset and Vive Wands controllers being tracked natively using default or built-in configuration profiles.
I wonder if there are some missing package or some extra step I may have not considered.
Feature area
Additional context
Our project is running on Unity 2020.3.8f1.