Closed keveleigh closed 9 months ago
We appreciate your feedback and thank you for reporting this issue.
Microsoft Mixed Reality Toolkit version 2 (MRTK2) is currently in limited support. This means that Microsoft is only fixing high priority security issues. Unfortunately, this issue does not meet the necessary priority and will be closed. If you strongly feel that this issue deserves more attention, please open a new issue and explain why it is important.
Microsoft recommends that all new HoloLens 2 Unity applications use MRTK3 instead of MRTK2.
Please note that MRTK3 was released in August 2023. It features an all-new architecture for developing rich mixed reality experiences and has a minimum requirement of Unity 2021.3 LTS. For more information about MRTK3, please visit https://www.mixedrealitytoolkit.org.
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Describe the problem
Currently, the editor reports itself as opaque and our fallback case is also to display as opaque (since non-VR apps probably want a non-clear-flags-black background).
This becomes an issue at edit time, where Unity's game view will display the skybox even if you're primarily creating an AR app.
Describe the solution you'd like
For proper appearance and edit-time configurability, it'd be great if the camera profile had a dropdown where you could select the camera settings you'd like to be applied at edit time, instead of it always defaulting to the opaque settings.
Describe alternatives you've considered
Set the opaque settings to match the transparent ones, but that removes configurability for VR experiences.