Closed jenatali closed 4 years ago
D3D doesn't support the variety of sampling modes that CL does (sampling on integer textures, non-normalized coordinates). Pass additional parameters to the compiler so we can convert shaders correctly.
Corresponding compiler changes are here
D3D doesn't support the variety of sampling modes that CL does (sampling on integer textures, non-normalized coordinates). Pass additional parameters to the compiler so we can convert shaders correctly.