Closed jenatali closed 2 years ago
See https://github.com/microsoft/D3D11On12/blob/master/src/device.cpp#L271, we should add the same logic for CLOn12's creator ID (defined in d3d12compatibility.h). We'll probably want to grab that header from DirectX-Headers in order to enable this.
Probably simplest to wait until https://github.com/microsoft/D3D12TranslationLayer/issues/44 is done.
See https://github.com/microsoft/D3D11On12/blob/master/src/device.cpp#L271, we should add the same logic for CLOn12's creator ID (defined in d3d12compatibility.h). We'll probably want to grab that header from DirectX-Headers in order to enable this.