microsoft / OpenXR-MixedReality

OpenXR samples and preview headers for HoloLens and Windows Mixed Reality developers familiar with Visual Studio
https://aka.ms/openxr
MIT License
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MicrosoftOpenXR Plugin for Unreal Holographic Streaming Crash in Packaged Build #113

Closed gvindiol closed 1 year ago

gvindiol commented 1 year ago

Hello, I'm seeking help with getting an Unreal Project to behave better with Holographic Streaming. There is ton's of different behavior occurring and I've just kind of concluded that functionality is broken for packaged UE5.0+ applications although it works in-editor VR preview. This wasn't a problem until we upgrade from UE 4.27.2 to 5.0.0-5.0.3

Windows Mixed Reality Plugin works for a packaged game to use holographic streaming. MicrosoftOpenXR Plugin does not work for a packaged game to use holographic streaming.

LogHMD: Error: Failed to create all visibility mask meshes for device/views. Abandoning visibility mask.

Assertion failed: PipelineState.bXrFrameStateUpdated

Please see: https://forums.unrealengine.com/t/openxr-with-msft-remoting-crash-in-ue5-0-3/609163/3 https://github.com/microsoft/Microsoft-OpenXR-Unreal/issues/79 https://github.com/microsoft/Microsoft-OpenXR-Unreal/issues/82

mbucchia-msft commented 1 year ago

We forwarded this request to Jackson and it looks like he replied on your other issues filed in Microsoft-OpenXR-Unreal since.

Closing.