Currently, the FollowEyeGaze script logs a message every frame if eye tracking device is not valid. This can make it more difficult to debug the sample scenes in Unity editor or remoting apps by filling the logs with repeat messages.
With this change, the script only logs the message the first frame or if eye tracking is newly lost.
Currently, the FollowEyeGaze script logs a message every frame if eye tracking device is not valid. This can make it more difficult to debug the sample scenes in Unity editor or remoting apps by filling the logs with repeat messages. With this change, the script only logs the message the first frame or if eye tracking is newly lost.