Open unrealed opened 2 years ago
Mg, is confused by PowerToys Run with milligrams
This is a more general problem, as the same happens with Mm
and mm
. I think this might need a more generic SI implementation.
I think I found the issue.
It uses UnitsNet library, which I've used myself and I know does this correctly.
It should do a case-senstive search first and only do a case-insensitive search if that fails (for more "fuzzy" results).
Description of the new feature / enhancement
It would be really nice to have more units for the Unit Converter plugin of PowerToys Run. There are many in there but some of the more extreme units in terms of scale (like gigatonnes, femtograms, megagram, etc) are not included.
In fact, a megagram, abbreviated Mg, is confused by PowerToys Run with milligrams, abbreviated mg, which is a problem. Case sensitivity should definitely be detected by this plugin.
Scenario when this would be used?
I often make conversions between very extremely large units related to space research and being able to convert solar system-scale or galaxy-scale units to human-scale units is handy to help understand some of the concepts. I don't want to have to go to a website to do those conversions.
Supporting information
No response