microsoft / ProjectAcoustics

Microsoft Project Acoustics
https://aka.ms/acoustics
Creative Commons Attribution 4.0 International
138 stars 21 forks source link

Mesh components within an actor aren't voxelized. #20

Closed borogove closed 2 years ago

borogove commented 4 years ago

We've built a level out of modular "prefabs", actors which contain several static mesh components within them.

LogAcoustics: Error: Unsupported Actor tagged for Acoustics: Trench_Prefab_2

This sort of modular construction seems pretty valuable. If an actor is specifically tagged for acoustics, it seems like it should get scanned for mesh components.

NoelCross commented 4 years ago

Do you happen to know if Trench_Prefab_2 is a AGroupActor? We currently only support AStaticMeshActor and ALandscapeProxy, but are open to supporting more Actors types if needed.

borogove commented 4 years ago

Not an AGroupActor. It's its own blueprint class with Actor as its parent class.

borogove commented 4 years ago

Do you plan to support geometry brushes? I don't think we're planning to rely on them for production, but we have used some in quick-and-dirty test levels.

NoelCross commented 4 years ago

Russell, it appears that there was an issue adding you to the Teams channel. It should be fixed now so please try again.

In addition, I found a couple of issue in our database which reported in the last few months. We haven't addressed these issue yet, but they shouldn't be too difficult to tackle for a future release.

Thanks for the feedback!

MikeChemi commented 2 years ago

Static mesh components are supported in the 3.0 release, available now! #94