Closed borogove closed 2 years ago
Do you happen to know if Trench_Prefab_2 is a AGroupActor? We currently only support AStaticMeshActor and ALandscapeProxy, but are open to supporting more Actors types if needed.
Not an AGroupActor. It's its own blueprint class with Actor as its parent class.
Do you plan to support geometry brushes? I don't think we're planning to rely on them for production, but we have used some in quick-and-dirty test levels.
Russell, it appears that there was an issue adding you to the Teams channel. It should be fixed now so please try again.
In addition, I found a couple of issue in our database which reported in the last few months. We haven't addressed these issue yet, but they shouldn't be too difficult to tackle for a future release.
Thanks for the feedback!
Static mesh components are supported in the 3.0 release, available now! #94
We've built a level out of modular "prefabs", actors which contain several static mesh components within them.
LogAcoustics: Error: Unsupported Actor tagged for Acoustics: Trench_Prefab_2
This sort of modular construction seems pretty valuable. If an actor is specifically tagged for acoustics, it seems like it should get scanned for mesh components.