Closed RAI-Clara closed 2 years ago
Hi @RAI-Clara, I think this is a problem with the PatchWwise.bat script. AudioKinetic updates their UE integration faster than we release updates to that script and they sometimes get out of sync.
I believe the problem is a missing '}' at the end of AkAudioDevice.cpp. Please have a check
thank you, that worked!
But now when the project starts and the python scripts run I get this error in the outputlog error:
LogPython: Error: Traceback (most recent call last):
LogPython: Error: File "ProjectATest/Plugins/ProjectAcoustics/Content/Python/init_unreal.py", line 3, in
This looks like the same issue as #10 . Follow the instructions there to check to see if the DLLs are blocked with "mark of the web"
yep, that worked too, thank you so much!! I've been spending forever trying to get this to work.
I've followed the installation instructions for setting up UE4 and Project Acoustics, but when I add the PA plugin to the plugins folder in my project, Visual Studios ends up compiling forever. I've even left it to compile overnight, and it just won't budge after a certain point. Specifically it stalls at UE4Editor-ProjectAcousticsBakeUI.dll's creating library UE4Editor-ProjectAcousticsBakeUI.suppressed.lib stage.
I'm pretty sure I followed all the instructions right, and wwise itself works with my UE projects. It's only when I add the plugin do I have issues.
the wwise version I'm using is 2019.2.14, my unreal engine version is 4.26.1, and I'm currently using Visual Studio 2019. Thank you.