Closed twoz closed 2 years ago
@twoz I think we'll need a little more information from you to help narrow this down. It might be helpful to have a scene with only a few probes to cut down on the bake times while we try to figure this out.
Thanks, Noel
Thanks @NoelCross for a prompt reply. Answering:
I try running a bake on minimal example, with only 16 probes. After running bake, a working directory is being created with only two files in it: Minimal_Default_AcousticsData.vox
and Minimal_Default_AcousticsData_config.xml
.
I attach a full output of running RunLocalBake.bat
(out.txt) and config (changed ext to .txt):
out.txt
Minimal_Default_AcousticsData_config.xml.txt
@twoz we've been trying to reproduce this issue and have not been able to. It appears that the process Triton.LocalProcessor.exe is crashing while creating the new ACE file. Typically, you will see output like this in the log:
Starting final task, CollateTritonTask Creating new ACE file Filling runtime voxel map... Compressing runtime voxel map... Compression done. progress: 99% Compressed 0.03 MB raw voxel data to 0.02 MB. Done. Output written to: Bistrot_AcousticsData.ace
Finished CollateTritonTask
Total processing time: 93.82 seconds
LocalProcessor finished successfully.
Could you check your "View reliability history" and see if it references a crash dump file that you could share with us? If we have a crash dump file, that'll help us understand things better.
Also, if you can, would it be possible for you to share the .vox file that you used with the _config.xml file in the previous example? That should help us identify where the crash is coming from in our code.
Thanks, Noel
Closing for lack of activity. If you're still having this issue with our latest release, please let us know.
When trying to run bake locally, all seems to be running fine, except that the
ACE
file is nowhere to be found.Tail of output from
RunLocalBake.bat
:Platform: Unreal 5.1 Bake tools from: https://www.microsoft.com/en-us/download/details.aspx?id=104116