Closed Tetrago closed 5 years ago
However, dxcompiler is DLL, which can't be changed. Even if ShaderConductor is lib, you still need to move DLLs. The down side of lib is you need link 6 other libs from SPIRV-Cross into every exes, instead of just 1. Also, when using lib, you need to have exactly the same compiler options with exes, which is harder to maintain than just use one set of options in DLL.
Is your feature request related to a problem? Please describe. If I want to create a portable tool that has shader conversion support, or if I want to add the ability to generate shader code to a library, I need to worry about the DLLs.
Describe the solution you'd like Use of BUILD_SHARED_LIBS in cmake or something. Whatever is easiest to implment.
Describe alternatives you've considered N/A
Additional context N/A