At the moment, manually providing the description of a quest doesn't work as intended. It gets overwritten by the text generation process when building/compiling the game. The same thing is happening with the game's objective.
Code to reproduce the error:
import textworld
M = textworld.GameMaker()
r1 = M.new_room()
M.set_player(r1)
key = M.new(type="k", name="key", desc="This is a skeleton key.")
r1.add(key)
quest = M.set_quest_from_commands(["take key"])
quest.desc = "Find a valuable object."
game = M.build()
assert key.infos.desc == "This is a skeleton key."
assert quest.desc == "Find a valuable object."
At the moment, manually providing the description of a quest doesn't work as intended. It gets overwritten by the text generation process when building/compiling the game. The same thing is happening with the game's objective.
Code to reproduce the error: