Open threatdecoder opened 1 week ago
I am not sure if this has already been added but I was also thinking that we could expand on that. The temperature could vary on natural disasters. For instance, a snow storm could drop the temperature for the environment of the Tiny. We could have certain things for the Tiny to learn by giving it tools or maybe something to survive in its environment. I think we can start with moving temperature to Natural Disasters and run different scenarios for tornados, hurricanes, snow storms, etc. I think we can also introduce altitudes and sea level distributions. Very great idea on the temperatures! Opens a lot of creativity.
In the real world, every human has varied Intelligence and Creativity. To make Tiny Troupe an exceptional simulator we will need this variance.
For varied creativity, I recommend setting different Temperature values for different Tiny.
Though option to select different Model for varied Intelligence is also a nice touch.