Closed ashikns closed 7 years ago
Hello, which sample is this referring to? I have not tested with the Kinect camera, is that the only capture device that causes the issue?
Thanks, James
The sample in question is CameraStreamCorrelation. Enable skeleton overlays while running the sample to see the error. It's only purpose is to demonstrate color-to-depth correlation, surely someone must have tested it with the Kinect? 😮
I think you have confused this repo with another :) this is for our WebRTC samples such as PeerConnection. Let me know if I've misunderstood.
Thanks, James
Oh boy. I totally feel like an idiot now. My bad I'll post this in the correct one
In the CameraStreamCorrelation sample, as soon as you enable skeleton overlay, the log gets spammed with WinRT originate error:
It doesn't cause any real issues, but it's still annoying for logging and diagnosing purposes. Is there any proper way to prevent this? I've noticed that the error happens when accessing the byte buffer of the skeleton frame.
Running Windows 10 Creator's Update, VS2017 latest, Kinect V2 for WIndows