Open stjohn909 opened 6 years ago
@stjohn909 Well, we haven't used prefabs for those components. Prefabs are used for list items only in list box on the left side. There are no dependencies to other repositories. The sample application should be started with no need to any external component. This Unity sample application is used just as a starting point for development. It is made with minimal set of features and it could be started smoothly on Mixed Reality device. If you need prefabs, just add them at your own will. Anyway, we will fix all the missing components. On the other hand, the app could be started and you can use it. Thank you for reporting this.
Hello @stjohn909 , I don't know if it is too late, but I managed to get it working yesterday. Here is what I've done:
RemoteVideoSurface and LocalVideoSurface uses eyeTexture for the texture and EyeMaterial for the material of the Raw Image component.
The Materials/EyeMaterial material uses the Materials/EyeEffectShader shader.
The Canvas/Panel game object has the Gaze Gesture Manager script, with the respective references.
The Canvas/Control game object has the Control Script script, with the respective references. For the Peer Content reference Canvas/Panel/PeerScrollView/Viewport/Content and for the Text Item Preftab use the Prefabs/TextItemPreftab from the Project tab.
The Cursor game object has the World Cursor script, with the respective references.
Add the Models/Cursor object as a child of the Cursor game object with 100 in the scale factor and with Materials/CursorMaterial as its material.
Added the Org.WebRtc.dll that was generated when building the PeerConnectionClient.WebRtc.UnityD3D project to the Plugins/WSA/x86 folder.
Only then I was able to build the project, hope that helps!
@mingalll Where do i find the generated org.webrtc.dll file?
@robbartkk For me it was in ...\WebRTC-universal-samples\Samples\PeerCC-Sample\Output\PeerCC.ClientUnityD3D\WebRtc\bin\x86\Release folder after building the PeerConnectionClient.WebRtc.UnityD3D project.
@jamescadd Are there docs explaining the script components necessary to rebuild the PeerCCScene prefabs? RemoteVideoSurface and LocalVideoSurface are both broken with missing prefabs, and there's a Missing Prefab child object of Cursor, and I don't know what it should be or how to recreate it. Am I missing a .unitypackage from another repo like HoloToolkit?
cheers!