Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for the Windows Universal Platform (UWP). It utilizes the power of Direct2D, and integrates seamlessly with XAML and CoreWindow.
I'm creating an InfiniteCanvas control in C#/UWP and I was using CompositionVirtualDrawingSurface, when I set the width of CompositionVirtualDrawingSurface size(width/height) to more than 18000px I receive an exception.
Why I'm doing that because I've an InkCanvas that can hold till 1 << 21 px and I want to sync between the CompisitionVirtualDrawingSurface and the InkCanvas.
Hi,
I'm creating an InfiniteCanvas control in C#/UWP and I was using CompositionVirtualDrawingSurface, when I set the width of CompositionVirtualDrawingSurface size(width/height) to more than 18000px I receive an exception.
Why I'm doing that because I've an InkCanvas that can hold till 1 << 21 px and I want to sync between the CompisitionVirtualDrawingSurface and the InkCanvas.
Am I doing something wrong here ?
Thanks