microsoft / angle

ANGLE: OpenGL ES to DirectX translation
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glProgramBinary crash #119

Closed alek314 closed 7 years ago

alek314 commented 7 years ago

ensureHLSLCompilerInitialized is not called if all shader is shader binary, i have to compile at least one shader from source to make mCompiler initialize properly.

austinkinross commented 7 years ago

Thanks for reporting this alek314! Would you mind creating a bug for this over on the master ANGLE project bug page? https://bugs.chromium.org/p/angleproject/issues/list

Thanks!

alek314 commented 7 years ago

bug created on chromium.org: https://bugs.chromium.org/p/angleproject/issues/detail?id=2010

austinkinross commented 7 years ago

Thanks a lot!

I'm closing this issue on Microsoft\ANGLE since there is now an active bug on the master ANGLE project. We'll pick up the fix in Microsoft\ANGLE in due course, once it's fixed in the master ANGLE project.