microsoft / angle

ANGLE: OpenGL ES to DirectX translation
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opengles3 #134

Open elhassanabdou opened 6 years ago

elhassanabdou commented 6 years ago

Are there any plan to support the use of opengles3.0 instead opengles2.0 for this branch soon?

austinkinross commented 6 years ago

ms-master supports OpenGL ES 3.0 on most modern PCs and devices. Please see this section of our README for more details: https://github.com/Microsoft/angle#feature-support

elhassanabdou commented 6 years ago

Hi Austin,

Thank you for your quick reply. Is the master branch now supporting developing the hololens as well?. When I merged the master with holol_experimental branch the winrt/10 angle solution, it looks the same as holo experimental branch.

Can you confirm please that angle solution in winrt/10 is using opengles 3

Regards Elhassan

On 06 Oct 2017 6:52 PM, "Austin Kinross" notifications@github.com wrote:

ms-master supports OpenGL ES 3.0 on most modern PCs and devices. Please see this section of our README for more details: https://github.com/Microsoft/angle#feature-support

— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/Microsoft/angle/issues/134#issuecomment-334810678, or mute the thread https://github.com/notifications/unsubscribe-auth/AGliHd7J_u97ePB2LOWO5BRzW-EluLOxks5splrigaJpZM4PwgYn .

austinkinross commented 6 years ago

Hi Elhassan, thanks for clarifying your branch. Note that this 'Issues' section is shared between all of this repository's branches (including ms-master and ms-holographic-experimental), so an issue against a specific branch needs to say which branch it is referring to.

ms-master currently doesn't support HoloLens, and it has diverged substantially from ms-holographic-experimental so I don't recommend attempting to merge them.

@MikeRiches owns the ms-holographic-experimental branch and can maybe comment on its OpenGL ES 3.0 status.

Thanks!