Closed vasyaPP closed 9 years ago
Hi vasyaPP,
Regarding the feature level support: could you update your app's EGL initialization code to match our latest Visual Studio templates? If the hardware GPU doesn't support 9_3 then we use a software rasterizer (WARP), but we recently changed how ANGLE/the templates configure WARP.
Regarding the call to Trim(): I couldn't reproduce this problem on our latest version of ANGLE. Could you try updating to the latest version of our branch, and see if your issue is fixed?
Let me know if you still have problems, Austin
Hi, thanks for reply. I have forgot, that I failed launch tests on my dev pc. Today I have tested app on another pc and passed tests successfully. Sorry for this misunderstanding. And thanks for your work. You guys are awesome!
Hi. I'm using ANGLE in my game for windows store and targetting to 8.1 version. Yesterday I tried to create app package and perform tests and got two errors.
I have found, that there are no support in angle code for feature versions lower 9_3. So I'm not sure what I shoult to do..
I also found in code, that there is place for invoking Trim. So I'm puzzled again.
Can you help me to understand how to fix them?