microsoft / angle

ANGLE: OpenGL ES to DirectX translation
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Changing Windows 10 Mobile Device orientation affects the transparency of the image #82

Closed dmitriano closed 5 years ago

dmitriano commented 8 years ago

The transparency of the cube drawn by UWP application based on “XAML App for OpenGL ES (Universal Windows)” template depends on Mobile Device orientation. Please see detailed description HERE. Steps to reproduce: get the sample app sources from https://github.com/dmitriano/AppForOpenGLES2 and run the app on a real mobile device. Change the device orientation from portrait to landscape and vice versa.

My environment: VS2015 Update 3 (or probably 3.1, but Help-About shows Update 3) app Target Platform Version 10.0.10586.0 (UWP) Mobile Device: Lumia 650

austinkinross commented 8 years ago

Strange issue! We'll try to investigate this soon. Thanks for reporting it.

austinkinross commented 5 years ago

Hi there, please consider contacting the master ANGLE repository's mailing list (https://groups.google.com/forum/#!forum/angleproject) or the DirectX Discord channel (https://devblogs.microsoft.com/directx/hello-discord/) if you are still having problems here.

Thanks Austin