Closed ghost closed 8 years ago
Hi, ANGLE supports MRT in both ES3 and ES2.
MRT is mandatory in ES3 (with GL_MAX_DRAW_BUFFERS >= 4), and ANGLE supports it in ES2 via the GL_EXT_draw_buffers extension.
(Feel free to reactivate this issue if you have further questions on this topic)
Hi. Is Multiple Render Targets (MRT) supported?
Thanks!