microsoft / angle

ANGLE: OpenGL ES to DirectX translation
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Multiple Render Targets (MRT) #90

Closed ghost closed 8 years ago

ghost commented 8 years ago

Hi. Is Multiple Render Targets (MRT) supported?

Thanks!

austinkinross commented 8 years ago

Hi, ANGLE supports MRT in both ES3 and ES2.

MRT is mandatory in ES3 (with GL_MAX_DRAW_BUFFERS >= 4), and ANGLE supports it in ES2 via the GL_EXT_draw_buffers extension.

austinkinross commented 8 years ago

(Feel free to reactivate this issue if you have further questions on this topic)