Closed Foxtr0t1337 closed 2 months ago
ReadSymbolTable() will use DataReader.Read() If _symtab.NSyms is 0 but it passed previous checks, Read() will assert. Didn't remove the assert but add this check. I don't know why but in a game some modules will cause the assert.
ReadSymbolTable()
DataReader.Read()
_symtab.NSyms
0
Read()
ReadSymbolTable()
will useDataReader.Read()
If_symtab.NSyms
is0
but it passed previous checks,Read()
will assert. Didn't remove the assert but add this check. I don't know why but in a game some modules will cause the assert.