I use gamesavehelper from this gdk-unity-package GameObject.Find("GdkHelper").GetComponent()._gameSaveHelper.Save. And saving and loading works okay during game. I call load method to load all files using gamesavehelper.load on start of game, But after quiting game and launching game again, there aren't any saves loaded, why?
I use gamesavehelper from this gdk-unity-package GameObject.Find("GdkHelper").GetComponent()._gameSaveHelper.Save. And saving and loading works okay during game. I call load method to load all files using gamesavehelper.load on start of game, But after quiting game and launching game again, there aren't any saves loaded, why?
I use Save and Load from XGameSaveWrapper.