I use this gdk save and load system, but no save file is created in C:\Users\FESA\AppData\Local\Packages\gamename in any subfolder like appdata, ac,localcache,localstate etc.
Only here:
C:\Users\FESA\AppData\Local\Packages\gamename\SystemAppData\wgs\0009FFEFC56CBB62_4444444446C4080CC is created and updated file container.index.
I use this like this:
GameObject.Find("GdkHelper").GetComponent<Gdk>()._gameSaveHelper = new XGameSaveWrapper();GameObject.Find("GdkHelper").GetComponent<Gdk>()._gameSaveHelper.InitializeAsync(GameObject.Find("GdkHelper").GetComponent<Gdk>()._userHandle, GameObject.Find("GdkHelper").GetComponent<Gdk>().scid, GameObject.Find("GdkHelper").GetComponent<Gdk>().XGameSaveInitializeCompleted);
GameObject.Find("GdkHelper").GetComponent<Gdk>()._gameSaveHelper.Save("container", m_files[i].name, m_files[i].data);
Where I pass my file's name and data.
I use this gdk save and load system, but no save file is created in C:\Users\FESA\AppData\Local\Packages\gamename in any subfolder like appdata, ac,localcache,localstate etc. Only here: C:\Users\FESA\AppData\Local\Packages\gamename\SystemAppData\wgs\0009FFEFC56CBB62_4444444446C4080CC is created and updated file container.index.
I use this like this:
GameObject.Find("GdkHelper").GetComponent<Gdk>()._gameSaveHelper = new XGameSaveWrapper();
GameObject.Find("GdkHelper").GetComponent<Gdk>()._gameSaveHelper.InitializeAsync(GameObject.Find("GdkHelper").GetComponent<Gdk>()._userHandle, GameObject.Find("GdkHelper").GetComponent<Gdk>().scid, GameObject.Find("GdkHelper").GetComponent<Gdk>().XGameSaveInitializeCompleted);
GameObject.Find("GdkHelper").GetComponent<Gdk>()._gameSaveHelper.Save("container", m_files[i].name, m_files[i].data);
Where I pass my file's name and data.