microsoft / gdk-unity-package

The Unity package for PC GDK developers.
Other
51 stars 18 forks source link

No save file created #121

Closed s8cusyqr closed 1 year ago

s8cusyqr commented 1 year ago

I use this gdk save and load system, but no save file is created in C:\Users\FESA\AppData\Local\Packages\gamename in any subfolder like appdata, ac,localcache,localstate etc. Only here: C:\Users\FESA\AppData\Local\Packages\gamename\SystemAppData\wgs\0009FFEFC56CBB62_4444444446C4080CC is created and updated file container.index.

I use this like this: GameObject.Find("GdkHelper").GetComponent<Gdk>()._gameSaveHelper = new XGameSaveWrapper(); GameObject.Find("GdkHelper").GetComponent<Gdk>()._gameSaveHelper.InitializeAsync(GameObject.Find("GdkHelper").GetComponent<Gdk>()._userHandle, GameObject.Find("GdkHelper").GetComponent<Gdk>().scid, GameObject.Find("GdkHelper").GetComponent<Gdk>().XGameSaveInitializeCompleted);

GameObject.Find("GdkHelper").GetComponent<Gdk>()._gameSaveHelper.Save("container", m_files[i].name, m_files[i].data); Where I pass my file's name and data.