I use sample from this project class GDK and achievements, and loading and saving works okay using this gdk class methods. But cloud saving doesn't work, like when I launch game on same account on different computer, saves aren't synced from cloud. Why? I load blobs to read save data, so if blobs saves would sync from cloud all would be okay, but blobs don't sync they remain local, why? I use Apps manager - Windows Device Portal for testing. In cloud save example in gdk pc is script GameSaveSampleLogic.cs but there is only save and load of blob save, which i have done, so you dont have do anything else in code besides save and load blob to use cloud saves.
I use sample from this project class GDK and achievements, and loading and saving works okay using this gdk class methods. But cloud saving doesn't work, like when I launch game on same account on different computer, saves aren't synced from cloud. Why? I load blobs to read save data, so if blobs saves would sync from cloud all would be okay, but blobs don't sync they remain local, why? I use Apps manager - Windows Device Portal for testing. In cloud save example in gdk pc is script GameSaveSampleLogic.cs but there is only save and load of blob save, which i have done, so you dont have do anything else in code besides save and load blob to use cloud saves.