real time activity API method implementations for scripting layer...
... also including missing METAs for previously committed source.
make sure the interop callbacks have a [MonoPInvokeCallback] attribute on them...
fixed another compile error because Unity 2017 is on C# 6.
I am curious if there is a better way to bridge the gap between a native-level "IntPtr" parameter callback that has [MonoPInvokeCallback] and a regular C# delegate callback that is not using unsafe.
real time activity API method implementations for scripting layer... ... also including missing METAs for previously committed source.
make sure the interop callbacks have a [MonoPInvokeCallback] attribute on them...
fixed another compile error because Unity 2017 is on C# 6.
I am curious if there is a better way to bridge the gap between a native-level "IntPtr" parameter callback that has [MonoPInvokeCallback] and a regular C# delegate callback that is not using unsafe.