This repository contains graphics driver samples used to demonstrate how to write graphics driver for the windows platform.
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How to fill the GUID field of D3D12DDIARG_META_COMMAND_DESC? #101
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devinxie opened 1 month ago
Hi,
How to fill the GUID field of D3D12DDIARG_META_COMMAND_DESC structure?
`#if COS_MLMC_RS5_SUPPORT { MetaCommand_Normalization, L"Normalization", D3D12DDI_GRAPHICS_STATE_NONE, D3D12DDI_GRAPHICS_STATE_NONE }, { MetaCommand_Convolution, L"Convolution", D3D12DDI_GRAPHICS_STATE_NONE, D3D12DDI_GRAPHICS_STATE_NONE }, { MetaCommand_GEMM, L"GEMM", D3D12DDI_GRAPHICS_STATE_NONE, D3D12DDI_GRAPHICS_STATE_NONE }, { MetaCommand_GRU, L"GRU", D3D12DDI_GRAPHICS_STATE_NONE, D3D12DDI_GRAPHICS_STATE_NONE }, { MetaCommand_LSTM, L"LSTM", D3D12DDI_GRAPHICS_STATE_NONE, D3D12DDI_GRAPHICS_STATE_NONE }, { MetaCommand_MVN, L"NVM", D3D12DDI_GRAPHICS_STATE_NONE, D3D12DDI_GRAPHICS_STATE_NONE }, { MetaCommand_Pooling, L"Pooling", D3D12DDI_GRAPHICS_STATE_NONE, D3D12DDI_GRAPHICS_STATE_NONE }, { MetaCommand_Reduction, L"Reduction", D3D12DDI_GRAPHICS_STATE_NONE, D3D12DDI_GRAPHICS_STATE_NONE }, { MetaCommand_RNN, L"RNN", D3D12DDI_GRAPHICS_STATE_NONE, D3D12DDI_GRAPHICS_STATE_NONE }, { MetaCommand_RoiPooling, L"RoiPooling", D3D12DDI_GRAPHICS_STATE_NONE, D3D12DDI_GRAPHICS_STATE_NONE }, { MetaCommand_CopyTensor, L"CopyTensor", D3D12DDI_GRAPHICS_STATE_NONE, D3D12DDI_GRAPHICS_STATE_NONE }
endif`
I didn't find the definition of ‘’MetaCommand_Normalization”. What kind of value is it and where is it defined?
Is the ‘MetaCommand_Normalization’ defined in MetaCommandDefinitions.h file? Where is the MetaCommandDefinitions.h file?
Thanks.