Closed tex3d closed 5 months ago
Looks like the D3D spec now refers to a NodeMaxInputRecordsPerGraphEntryRecord
attribute (https://github.com/microsoft/DirectX-Specs/blob/master/d3d/WorkGraphs.md#helping-mesh-nodes-work-better-on-some-hardware).
Suggest we get some text in the spec mentioning this, or an issue filed to add it later?
Mesh nodes is the mesh shader subset of the proposed graphics nodes functionality proposed in the current Work Graphs spec here.
This proposal describes the HLSL and DXIL aspects for compiler implementation and refers to the Work Graphs spec for contextual details. This only covers this mesh shader subset of the feature intended for an experimental preview.