Closed stevenvergenz closed 5 years ago
We can either fix it, or provide helper functions for the cases where it hurts, or choose to live with this. There is a cost (both code complexity and performance) with simply flipping the text and leaving everything the same)
Seems like something we should account for on the Unity side.
Agreed, except for that I don't know of a way to apply a transform to it without generating a new GameObject. And that introduces a lot of complexity too.
Text flipping investigation:
I see 3 possible solutions:
We've decided that "text is backward" is the a perfectly fine solution, so we won't even try to change it
Text faces the wrong way: -Z instead of the Unity conventional +Z.