In AltspaceVR, it seems keyframe animations sometimes don't stop exactly at the last frame if they are in 'once' mode.
Repro steps:
In the Hello World sample, in generateSpinKeyframes, remove the last frame.
During the DoAFlip animation creation, change duration from 1.0 to 0.5, so the animation executes quicker
Build, Launch, and instantiate the MRE
Click on the cube
Observed: Sometimes the cube stops spinning a little early (or a little late?), and sometimes it stops pointing straight up.
Expected: After the rapid spin, the cube should always stop with the top pointing straight up
In AltspaceVR, it seems keyframe animations sometimes don't stop exactly at the last frame if they are in 'once' mode. Repro steps: