If you create an actor under a disabled parent and later enable the parent, callbacks related to the actor do not work consistently.
See tangentially related bug https://github.com/microsoft/mixed-reality-extension-sdk/issues/728 -- there seem to be a class of reliability issues related to actor creation which might make sense to tackle at once:
If you create an actor under a disabled parent and later enable the parent, callbacks related to the actor do not work consistently. See tangentially related bug https://github.com/microsoft/mixed-reality-extension-sdk/issues/728 -- there seem to be a class of reliability issues related to actor creation which might make sense to tackle at once: