Open Dr-Electron opened 7 months ago
The GPU package is split into Windows and Linux packages due to nuget size restrictions. Those are dependencies of Microsoft.ML.OnnxRuntime.Gpu, so if you add that to a project the nuget package manager should download the Windows and Linux sub-packages automatically.
Doesn't seem like it does for me 🤔 Also I still need the header files. Do I also need to install Microsoft.ML.OnnxRuntime to get them? Sounds wrong. Am I doing something wrong? Edit: Found them in the linux package, but they are not used by visual studio than if I install everything manually. So the actuall problem is that nuget in my case doesn't install all dependencies correctly I guess
The nuget package works in a c# project btw. The above problems I have for native c++
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Bumping this since I have the same problem. Somebody found a solution?
Describe the issue
I'm new to nuget, but I had to use it to get a nightly version of onnxruntime. I installed OnnxRuntime.Gpu version 1.18 but there is no build or runtimes folder containing the lib and/or the includes. Am I missing something? If I install a stable nuget version I also don't get all the needed folders/files. Only with the cpu version i seem to get them.
Urgency
Not urgent. In the meantime I should be able to compile myself
Target platform
Windows
Build script
-
Error / output
-
Visual Studio Version
17.8.3
GCC / Compiler Version
No response