microsoft / pmod

Native cross platform library with language projection support for native code.
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Building the SDK on a Mac #2

Open rodrigovaras opened 6 years ago

rodrigovaras commented 6 years ago

To build the SDK on a mac you will need to have the latest Xcode tools installed. You should be able to use the command line tools or using the IDE to build. The recommended way is to start with the command line tools and then open the IDE to explore the sources and build the samples. Instructions will be:

The issue is around building for the iOS simulator, the script has embedded the hardcoded last SDK installed which is: sdk=iphonesimulator10.3

If you have another SDK installed you would need to pass the right SDK using the option -s 'YourSDK'. I haven't figure out a way for the script to grab the current installed SDK as a default to avoid this issue, please welcome ideas to fix the script.