Open riknoll opened 1 year ago
Building off of https://github.com/microsoft/pxt-arcade/issues/5815, it would be nice to have a c++/sim implementation of filling polygons.
We could maybe split this into "simple polygon fill" and "complex polygon fill"
Building off of https://github.com/microsoft/pxt-arcade/issues/5815, it would be nice to have a c++/sim implementation of filling polygons.