Add in block ids for every block that was under the tilemap namespace.
I had looked at them and saw blockIds on the first few, but the majority of these blocks didn't actually specify blockIds. This didn't make a difference due to the other issues I'm fixing caused it to bail out of blocks anyways, but it will when I fix those.
This sets the blockIds back to what they were when the namespace was tilemap instead of tiles.
Also, the blockId tilemap_destorySpritesOfKind is intentional, that function was misspelled before.
Add in block ids for every block that was under the tilemap namespace.
I had looked at them and saw blockIds on the first few, but the majority of these blocks didn't actually specify blockIds. This didn't make a difference due to the other issues I'm fixing caused it to bail out of blocks anyways, but it will when I fix those.
This sets the blockIds back to what they were when the namespace was
tilemap
instead of tiles.Also, the blockId tilemap_destorySpritesOfKind is intentional, that function was misspelled before.