Configure core lib to use auto-generated blocks (create sims.d.ts file, add it to pxt.json).
Create a simulator file that exposes some blocks in a category:
/**
* Provides access to basic micro:bit functionality.
*/
//% color=#1E90FF weight=116 icon="\uf00a"
namespace pxsim.basic {
/**
* Repeat the code forever in the background
* @param body code to execute
*/
//% help=functions/forever weight=55
//% blockId=device_forever block="forever" afterOnStart=true
export function forever (body: RefAction): void {
thread.forever(body)
}
/**
* Pause for the specified time in milliseconds
* @param ms how long to pause for, eg. 100, 200, 500, 1000, 2000
*/
//% help=functions/pause weight=54
//% blockId=device_pause block="pause (ms) %pause"
export function pause (ms: number): void {
if (isNaN(ms)) ms = 20
thread.pause(ms)
}
}
See that sims.d.ts does not contain the category comment:
// Auto-generated from simulator. Do not edit.
declare namespace basic {
/**
* Repeat the code forever in the background
* @param body code to execute
*/
//% help=functions/forever weight=55
//% blockId=device_forever block="forever" afterOnStart=true
//% shim=basic::forever
function forever(body: () => void): void;
/**
* Pause for the specified time in milliseconds
* @param ms how long to pause for, eg. 100, 200, 500, 1000, 2000
*/
//% help=functions/pause weight=54
//% blockId=device_pause block="pause (ms) %pause"
//% shim=basic::pause
function pause(ms: number): void;
}
// Auto-generated. Do not edit. Really.
Expected behavior
The category comment should be present and applied correctly in the editor.
Bug Template
Describe the bug
When using auto-generation from the simulator, the category comments for namespaces do not work, as they are simply ignored.
To Reproduce
Configure
core
lib to use auto-generated blocks (createsims.d.ts
file, add it topxt.json
).Create a simulator file that exposes some blocks in a category:
See that
sims.d.ts
does not contain the category comment:Expected behavior
The category comment should be present and applied correctly in the editor.