I forgot that there were parts of this PR (https://github.com/microsoft/pxt/pull/10255) that were actually good fixes that I wanted to keep. I realize now that I could've just reopened that PR, but here we are.
We shouldn't let the user download a zip of their projects if they don't have access to the file system, so I added the check to the Download Zip button. I moved the hasFileAccess function to BrowserUtils because of this. If there are more places where we might want to check for file access, we now have the function in a more accessible place.
The addition of the inGame check to BrowserUtils is no longer being used, however, there were a couple of scenarios where I almost needed a check like this and I think it's just nice to have in case there are needs for it.
I forgot that there were parts of this PR (https://github.com/microsoft/pxt/pull/10255) that were actually good fixes that I wanted to keep. I realize now that I could've just reopened that PR, but here we are.
We shouldn't let the user download a zip of their projects if they don't have access to the file system, so I added the check to the
Download Zip
button. I moved thehasFileAccess
function toBrowserUtils
because of this. If there are more places where we might want to check for file access, we now have the function in a more accessible place.The addition of the
inGame
check toBrowserUtils
is no longer being used, however, there were a couple of scenarios where I almost needed a check like this and I think it's just nice to have in case there are needs for it.Upload target: https://minecraft.makecode.com/app/d06e69d2392ce4bcc73cf7790a8632c0b38adc0a-8bc3309a1d