Closed jihoobyeon closed 1 month ago
Hmm, I found that same native modules with old architecture also breaks.
It says versions of NuGet package Microsoft.Windows.CppWinRT
mismatches - seems to look like RNW is forcing to use specific version of C++/WinRT.
I'm not sure this two symptoms came from same bug, so I'm quite careful to either edit this issue or open another issue for old arch.
I tried building @babylonjs/react-native-windows-0-71
newly from source but that didn't solved the collision.
Sorry, we haven't really worked out the complete story/solution for new architecture apps to consume existing modules (esp. if those modules specify new native UI). So it's not really guaranteed that any existing module is set up in a way that it can be successfully consumed by new architecture apps (which is why the new templates are still experimental).
@marlenecota We use WinAppSDK in the new arch, it won't work when oplder modules still request WinUI 2 as a dependency, so we'll have to figure out how to support both in a future joint new/old arch module template and/or property sheets.
@marlenecota We use WinAppSDK in the new arch, it won't work when oplder modules still request WinUI 2 as a dependency, so we'll have to figure out how to support both in a future joint new/old arch module template and/or property sheets.
Oh, then do we have a way to disable WinUI 3 in New arch?
I'm now working at another, much simpler native module and it also has a problem with WinUI 3.
so I just set UseWinUI3
to false
in ExperimentalFeatures.props
and got this error:
9>.\Composition.Input.idl(11): error MIDL2011: [msg]unresolved type declaration [context]: Microsoft.UI.Input.VirtualKeyStates [ Procedure 'GetKeyState' ( Interface 'Microsoft.ReactNative.Composition.Input.KeyboardSource' ) ] [C:\U
sers\jihoobyeon\Desktop\fptest\node_modules\react-native-windows\Microsoft.ReactNative\Microsoft.ReactNative.vcxproj]
9>.\Composition.Input.idl(24): error MIDL2011: [msg]unresolved type declaration [context]: Microsoft.UI.Input.PhysicalKeyStatus [ Property 'KeyStatus' ( Interface 'Microsoft.ReactNative.Composition.Input.KeyRoutedEventArgs' ) ] [C:
\Users\jihoobyeon\Desktop\fptest\node_modules\react-native-windows\Microsoft.ReactNative\Microsoft.ReactNative.vcxproj]
9>.\Composition.Input.idl(31): error MIDL2011: [msg]unresolved type declaration [context]: Microsoft.UI.Input.PhysicalKeyStatus [ Property 'KeyStatus' ( Interface 'Microsoft.ReactNative.Composition.Input.CharacterReceivedRoutedEven
tArgs' ) ] [C:\Users\jihoobyeon\Desktop\fptest\node_modules\react-native-windows\Microsoft.ReactNative\Microsoft.ReactNative.vcxproj]
I'm still trying to find the window handle of RN app, but since I also have to use BabylonReactNative
, I prefer not to use WinUI 3 if I can.
Hmm, I ported BabylonNative to Win32 from UWP, and now I can build the app.
But now it fails with "remote debugging does not work with Babylon Native" even I disabled it with host.InstanceSettings().UseDirectDebugger(false);
.
I'll open a new issue for that.
Problem Description
I am suffering same symptom as #7226, but build fails every time, not only first time. My app is 0.74 New architecture app, made by instructions mentioned here.
Steps To Reproduce
react-native-permissions
and@babylonjs/react-native-windows-0-71
to the app.Expected Results
App should start.
CLI version
13.6.9
Environment
Community Modules
"react-native-permissions": 4.1.5 "@babylonjs/core": 7.21.5 "@babylonjs/havok": 1.3.8 "@babylonjs/react-native": 1.8.6 "@babylonjs/react-native-windows-0-71": 1.8.6
Target Platform Version
10.0.19041
Target Device(s)
Desktop
Visual Studio Version
Visual Studio 2022
Build Configuration
Debug
Snack, code example, screenshot, or link to a repository
No response