Open lhecker opened 1 year ago
Does it mean ▁▂▃▄▅▆▇█ should look like ▁▂▃▄▅▆▇▇ because otherwise it is leaking? That is indeed how it looks like in Directx3D AtlasEngine, last two symbols look the same.
Yes, this was made intentionally to fix the overlap issue, as seen in the GIF above. But we're now thinking about reverting that change, because it leads to other issues like this: https://github.com/microsoft/terminal/issues/15489#issuecomment-1573398827
No. You are correct, glyphs should be hard bounded.
No. You are correct, glyphs should be hard bounded.
The Direct3D based text renderer is the default, but the Direct2D based on is used when the device has a GPU without support for shader model 4 (usually GPUs below feature level 10.1), or no GPU at all (for instance when connecting to headless, GPU-less servers over RDP).
In that case the following differences occur, because the Direct2D text renderer is less feature-complete:
D3D11_TEXTURE_ADDRESS_BORDER
which we'd need when drawing the background bitmap.