Closed hutiwephy closed 1 year ago
apparently when running VSCode replaces the char " with ' and MSBuild doesn't like it
this:
dotnet build -t:Run -p:Configuration=Debug -f net7.0-android -p:AdbTarget=<target> -p:AndroidAttachDebugger=true -p:AndroidSdbTargetPort=<adb port> -p:AndroidSdbHostPort=<adb port> -p:AndroidSdkDirectory='<sdkpath>' <csproj path>
should be this:
dotnet build -t:Run -p:Configuration=Debug -f net7.0-android -p:AdbTarget=<target> -p:AndroidAttachDebugger=true -p:AndroidSdbTargetPort=<adb port> -p:AndroidSdbHostPort=<adb port> -p:AndroidSdkDirectory="<sdkpath>" <csproj path>
the affected arg is: -p:AndroidSdkDirectory='<sdkpath>'
Type: Bug
Setup
Install Everything acording to instruction except Android Studio
On Android Studio:
Why the custom directory
multi-user and space saving (Blame on Google)
Why not using Visual Studio
Can't use VS2022 I'm required to use VS2019 due to NodeJS node-gyp incompatibilities and the pain it is to reconfigure. Also SPACE SAVING and where are the damned installers for the 2019 build tools Microsoft?
As expected works like a Microsoft Product!
PS: I've already tried the Pre-Release version
More Info
Extension version: 0.4.3 VS Code version: Code 1.82.2 (abd2f3db4bdb28f9e95536dfa84d8479f1eb312d, 2023-09-14T05:55:25.390Z) OS version: Windows_NT x64 10.0.19045 Modes:
System Info
|Item|Value| |---|---| |CPUs|11th Gen Intel(R) Core(TM) i7-11370H @ 3.30GHz (8 x 3302)| |GPU Status|2d_canvas: enabledcanvas_oop_rasterization: enabled_on
direct_rendering_display_compositor: disabled_off_ok
gpu_compositing: enabled
multiple_raster_threads: enabled_on
opengl: enabled_on
rasterization: enabled
raw_draw: disabled_off_ok
video_decode: enabled
video_encode: enabled
vulkan: disabled_off
webgl: enabled
webgl2: enabled
webgpu: enabled| |Load (avg)|undefined| |Memory (System)|15.70GB (4.49GB free)| |Process Argv|.| |Screen Reader|no| |VM|0%|